
BJUSTREAL REALISM VERSION 1.1
FOR CALL OF DUTY: UNITED OFFENSIVE


Table of Contents
=================

1.		Introduction, installation, compatibilities
2.		Bug fixes
3.		NEW Features
4.		Features
5.		CVAR's
6.		Contact
7.		Credits

1. Introduction and installation
=================================
This realism mod is made for CoD: United Offensive. Since there were no realism mods for UO yet, I decided to make one myself, based on the good old PRM for CoD. This mod features realistic weapon damage and other things that should happen in real. I like to play some tactical games of UO and I thought that UO is kind of arcade style, not very realistic. With this mod, UO will become more real. I hope you all like it.

With the mod comes a config-file which is just a sample to show what the CVAR's are and to show how to make a dedicated server for UO. You can use the sample for your server or make your own config-file based on the sample.

For servers who are using this mod, I would appreciate if something like "realism", "BJustReal" or anything in the server name is added to indicate that it is a realism server. If you don't want to do that, it's fine. I would appreciate it too if you indicated it by server messages or something. This is not something that must be done, but it would be more convenient for players to see if it's a realism server or not.

1.1 Installation
----------------
This is a server-side mod, so only server admins need to do this.

Extract all files to your UO folder. Check the realism.cfg file for details of the new functions and how to set up your server. You can also make your own config file based on the one included. The new CVAR's are located in the provided config file.
If you want to use the included config file, you need to do one of the following things to get the config file to work:

- Rename realism.cfg to uoconfig_mp.cfg
- Rename realism.cfg to autoexec.cfg
- Open uoconfig_mp.cfg and add the following line to it: 

exec realism.cfg


1.2 Compatibilities
-------------------
- This mod is made for Call of Duty: United Offensive and is not compatible with the normal Call of Duty.
- This mod is NOT compatible with other realism mods. They can overwrite each other with varying results, these can screw up your game.
- This mod is compatible with most other mods, but NOT with mods that have the following files in the pk3:
	Any files in the /weapons/mp folder
	Any files in the /info folder
	Any files in the /vehicles folder
	maps/mp/gametypes/_shellshock_gmi.gsc
	maps/mp/gametypes/bas.gsc
	maps/mp/gametypes/bel.gsc
	maps/mp/gametypes/ctf.gsc
	maps/mp/gametypes/dm.gsc
	maps/mp/gametypes/dom.gsc
	maps/mp/gametypes/hq.gsc
	maps/mp/gametypes/re.gsc
	maps/mp/gametypes/sd.gsc
	maps/mp/gametypes/tdm.gsc


2. Bug fixes
=============================

- Fixed the weapon limiter bug


3. NEW Features (Since 1.0)
=============================

- Ability to turn off obituaries (Death messages) on server.
- Ability to turn off crosshairs.
- Ability to turn off crosshair names.
- Ability to turn off entire HUD.
- CVAR to determine whether players drop snipers when killed or not.
- Option to display killer when killed.
- Longer shellshock time.
- Edited Rudedog's message center: It can now hold 10 messages.
	

4. Features
=============================

- Realistic weapon damage, recoil and accuracy.
- Realistic movement speed with each weapon.
- Weapon limits per team (So say: 3 SMG's, 2 MG's etc.).
- Primary weapon limits, players can be limited to wield only one primary weapon.
- Weapon drops when hit in the upper arm, lower arm, hand and/or when hit on the gun.
- Hats drop off of the player's head when being hit in the head or by a grenade/explosion.
- Players fall over when shellshocked by a grenade or explosion.
- Server messages.
- It also fixes the American skin in mp_foy
- Realistic Vehicle damage and speeds (NOTE: This is in a seperate config file. We have not tested the gameplay with the vehicles yet, so that's why they are seperate. If you don't like to play with those vehicle settings, you can easily remove the pk3 from the UO folder.)


5. CVAR's
================================

These are the extra CVAR's that come with this mod, you can put those in your existing config file.

set scr_allowclienthud 1		// Determines whether players can see their own HUD.
set scr_allowcrosshair 0		// Determines whether players have a crosshair or not.
set scr_allowcrosshairnames 1		// Determines whether players can see their teammates' names.
set scr_droponhandhit 1			// Determines whether players drop weapons when hit on hand or gun.
set scr_droponlowerarmhit 1		// Determines whether players drop weapons when hit lower arm.
set scr_droponupperarmhit 0		// Determines whether players drop weapons when hit upper arm.
set scr_hatdrops 1			// Determines if players drop hats when hit in the head or by an explosion.
set scr_obituaries 0			// Obituaries (0 = off | 1 = on).
set scr_resetclient 1			// Resets client's CVARs upon disconnecting.
set scr_shellshockfallover 1		// Determines if players fall over when shellshocked.
set scr_showkiller 0			// Determines whether a player sees who killed them.
set scr_slotlimit 1			// Limits players to only one primary weapon.
set scr_sniperdrops 1			// Determines whether players drop sniper rifles when killed.

set sv_alliedSniperLimit "1"		// Limits allies snipers
set sv_alliedSMGLimit "3"		// Limits allies sub machineguns
set sv_alliedMGLimit "2"		// Limits allies machineguns
set sv_alliedDMGLimit "2"		// Limits allies deployable machineguns

set sv_axisSniperLimit "1"		// Limits axis snipers
set sv_axisSMGLimit "3"			// Limits axis sub machineguns
set sv_axisMGLimit "2"			// Limits axis machineguns
set sv_axisDMGLimit "2"			// Limits axis deployable machineguns


6. Contact
================================
If there are any questions, issues, bugs to report or whatsoever, mail me at:
  bjusterbaarlik@gmail.com.

7. Credits
================================

BJustReal Realism

Made by:

Bjusterbaarlik


Thanks to:

[COFFEE]Godfried
- For correct reload time of mp44
- For great help with movement speeds with each weapon
- For the vehicles
- For helping with some of the damage corrections
- For the correction of the American's skin in mp_foy (Great work!)
- And for lots of other (realistic) ideas

Rudedog:
- Server messaging script

Number 7
- Crosshair and HUD-settings

Boco
- Helmet drop code

Poolmaster (PRM)
- For the pieces of the weapon limiter code in PRM
- For the basic 'no drop sniper' code